March 25, 2009

GDC Sessions

The Game Developers Conference boasts a wide array of sessions in game design, production, and business & management, featuring guidance from some of the industry minds at Bungie, Maxis, and Ubisoft. Visit www.cgw.com for specifics on all the informative sessions at GDC 2009.
Sessions at GDC include:

Lionhead Experiments Revealed
Speaker: Peter Molyneux (Lionhead Studios)

Dirty Deeds Done Dirt Cheap: Design Lessons Learned from Rock Band
Speaker: Dan Teasdale (Harmonix Music Systems Inc.)

Player's Expression: The Level Design Structure behind Far Cry 2 and Beyond?
Speaker: Jonathan Morin (Ubisoft)

SPORE: Fulfilling the Massively-Single Player Promise -- How'd We Do?
Speaker: Caryl Shaw (Maxis)

Building Your Airplane While Flying: Production at Bungie
Speaker: Allen Murray (Bungie)

Advanced Scrum and Agile Development
Speaker: Clinton Keith (Clinton Keith Consulting)

Stability in Stormy Weather
Speakers: Albert Reed, Bill Reed (Demiurge Studios)

Moving Targets: How Audience Demographic Shifts & Trends are Changing Gamer Attitudes
Speaker: Edward Hunter (comScore)

Early Stage Funding for Video Game Start Ups
Speaker: Matthew Le Merle (Gameplay Holdings, LLC)