April 25, 2007

Nvidia Corporation Unveils New Version of Quadro Plex Visual Computing System

Santa Clara, Calif. - Nvidia Corporation has announced a new version of the Nvidia Quadro Plex visual computing system (VCS), which incorporates the unified architecture and GPU computing capability of Nvidia Quadro FX 5600 GPUs.
The new Quadro Plex VCS is designed to boost workstation and cluster performance for a range of high-performance, graphics-intensive styling and design, oil and gas, and scientific applications.
 
Nvidia Quadro Plex VCS Model IV features include a new unified architecture, first introduced with the Nvidia Quadro FX 4600 and 5600 solutions, that dynamically allocates compute, geometry, shading, and pixel processing power to deliver optimized GPU performance.
 
GPU computing for visualization combines hardware computing features with Nvidia Cuda technology to solve complex, data-intensive challenges. Next-generation vertex and pixel programmability with Shader Model 4.0 enables a higher level of performance and ultra realistic effects for OpenGL and DirectX 10 applications.
 
Its 3GB frame buffer (1.5GB frame buffer per GPU) delivers high capacity for interactive visualization of large models, real-time processing of large textures and frames, and accelerated 3D texture performance for more interactive visualization of large volumetric datasets. Frame Synchronization allows display channels from multiple workstations to be combined into one large “virtual display.”
 
The Nvidia Quadro Plex is an external visual compute system that takes advantage of Nvidia SLI multi-GPU technology. It is capable of delivering rendering power of up to 80-billion pixels per second and seven billion vertices per second with resolutions as high as 148 megapixels on 16 synchronized digital-output channels or eight HD SDI channels.
 
The Quadro Plex can be configured as a single system or added to a visualization cluster for greater scalability.
 
The Quadro Plex VCS Model IV is priced at $17,495.