Terminator Salvation
May 21, 2009

Terminator Salvation

The first Terminator started a franchise. The second film, Terminator 2: Judgment Day, established milestones in computer graphics technology. The third left audiences wanting more. Now, the fourth release, Terminator Salvation, once again breaks new ground in CG with energy-conserving shaders designed to produce more efficient and accurate reflections, new technology for choreographing the light playing across a surface, and new techniques for creating liquid metal.
ILM did not use these new tools to put reflections on shiny surfaces for standout effects as they did in T2, but to create realistic surfaces for CG terminators, cars, trucks, airplanes, and other objects that blend so seamlessly into gritty backgrounds you believe the exist in that world. How was this done? What is the magic behind this new film? Find out in the June issue of Computer Graphics World.