SAN FRANCISCO — At SIGGRAPH 2016 in Anaheim, Autodesk (www.autodesk.com) unveiled the latest version of its 3D animation and modeling software for indie game developers — Maya LT 2017 — as well as Stingray 1.4, the newest version of its powerful 3D game engine and realtime rendering solution.
One of the most significant updates for Maya LT is the time editor, a new tool that helps indie game developers streamline animation of complex characters. Additional updates include improvements to existing animation tools and a new way to organize the tools and user interface into customized workspaces.
The Stingray 1.4 release offers improved VR capabilities and enhanced connectivity with Maya LT, facilitating a powerful art-to-engine workflow for game developers. Version 1.4 offers improved support for VR platforms and includes compatibility with the Oculus Rift SDK V.1.3 and the SteamVR SDK V.0.9.19. Flow scripting for HTC Vive controllers provides a faster and more efficient way to add interactivity to VR experiences, while simplifying the process for designers to create and test their prototypes. Unique to Stingray is support for WebGL2, which enables developers to test their projects on WebGL2 supported browsers.
Maya LT 2017 is available globally via subscription. Subscribers of Maya LT receive access to Stingray 1.4 as part of their subscription.