Framestore Bringing VR Studio To Montreal
February 23, 2017

Framestore Bringing VR Studio To Montreal

MONTREAL — London-based Framestore launched its VR Studio in 2014 and has since worked on a number of high-profile projects, including the 19x Cannes Lion winner Field Trip to MarsGame of Thrones' Ascend The Wall and the 2016 Cannes Lion Grand Prix in Mobile,  GE’s Nature of Industry. The company is now bringing its VR business to its Montréal location, which will start its operations in the Spring of 2017. In addition, the Montreal studio is actively looking to fill multiple roles as part of the venture (
“Everyone is looking to VR right now,” says Amy Small, global head of VR. “We’re working unilaterally with so many industries that it only made sense to expand our global offering and explore in-depth creative and technological solutions for our partners at every office.”

Working across offices, platforms and departments has created a successful synergy for Framestore. They recently led the way with multi-platform storytelling for Warner Bros’ Fantastic Beasts and Where To Find Them, which coupled extraordinary visual effects for film with an interactive mobile VR experience.

Montréal is being touted as one of the fastest growing and most prominent technological and creative hubs in the world and is home to an impressive talent pool of artists and creators. The VR Studio’s presence in Montréal will draw on this talent and culture to continue Framestore’s legacy in groundbreaking immersive experiences. 

Framestore’s Montréal office opened four years ago and has produced work for films such as Paddington, Fantastic Beasts and Where to Find Them and Arrival. Current projects include
Beauty and The Beast, Blade Runner 2049 and Alien Covenant.