AMD Reveals Spate of Updates to Its Radeon ProRender Engine
April 10, 2019

AMD Reveals Spate of Updates to Its Radeon ProRender Engine

At the NAB Show in Las Vegas, AMD revealed several significant updates to its physically-based rendering engine, AMD Radeon ProRender, including new plug-ins for leading creative apps and the new Radeon ProRender Developer Suite. 

Radeon ProRender’s combination of cross-platform compatibility, rendering capabilities, and efficiency helps reduce the time required to deliver true-to-life images.

Radeon ProRender updates include:

Radeon ProRender for Developers – The newly announced Radeon ProRender Developer Suite includes non-commercial use SDKs for Radeon ProRender, Radeon Rays, and the Radeon Image Filter Library, designed for developers prototyping Radeon ProRender integrations into their applications.

New Full Spectrum Rendering, coming soon – Supports every stage of the rendering pipeline – including rasterized rendering for standard viewport creation, hybrid rendering for advanced viewport creation, biased photorealistic rendering for look development, and path traced reality for final rendering – and is coming soon to the Radeon ProRender Developer Suite.

Radeon ProRender for Blender v2.0 beta for Blender 2.80 beta – The new v2.0 plug-in has been completely rewritten for the Blender 2.80 Beta. Commonly used Blender native shader nodes are supported out of the box, including the Blender Principled Shader node.

AI-Accelerated Denoising Blender 2.8 beta, Autodesk Maya and Autodesk 3ds Max plug-ins – Harnesses the power of machine learning to produce high-quality final and interactive renders plus delivers fast interactive viewport renders, for the Windows versions of these plug-ins.

Adaptive Sampling for Blender 2.8 beta, Autodesk Maya (for Windows and macOS) and Autodesk 3ds Max plug-ins – Accelerates render times while enabling higher-quality renders.

Hair Rendering Support for Blender 2.8 beta and Autodesk Maya (for Windows and macOS) plug-ins – Adds support for rendering realistic looking hair, fur, grass and other strand-like objects.

Radeon ProRender for Autodesk 3ds Max plug-in-specific updates– The updated plug-in for 3ds Max supports the just-released new version of 3ds Max, 2020. Reorganized render settings also allow for clearer user control, helping improve workflows.

Radeon ProRender for Autodesk Maya (for Windows and macOS) plug-in-specific updates – Supports Maya Fluid Volumes to render advanced effects like smoke, fog, and clouds to create realistic images. Converts Arnold Renderer and Redshift materials to Radon ProRender materials.