LOS ANGELES — Chaos Group (chaosgroup.com) has released the open beta for V-Ray for Houdini, bringing its Academy Award-winning rendering technology to every part of the VFX pipeline. With V-Ray for Houdini, artists can apply high-performance ray tracing to all of their creative projects, connecting standard applications like Autodesk’s 3ds Max and Maya and Foundry’s Katana and Nuke. Now, no matter where production artists are in the pipeline, they’ll be able to create and move assets seamlessly, without having to duplicate work.
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V-Ray for Houdini utilizes the same smart rendering technology introduced in V-Ray Next, including powerful scene intelligence, fast adaptive lighting and production-ready GPU rendering. V-Ray for Houdini includes two rendering engines – V-Ray and V-Ray GPU – allowing visual effects artists to choose the one that best takes advantage of their hardware.
Beta 1 features include GPU & CPU rendering, volume rendering, V-Ray scene support, Alembic Support, Physical Hair shader renders, particles, packed primitives, material stylesheets and instancing. V-Ray for Houdini is currently available for Houdini and Houdini Indie 16.5.473 and later. V-Ray for Houdini supports Windows, Linux and MacOS.