The Game Developers Conference boasts a wide array
of sessions in game design, production, and business & management,
featuring guidance from some of the industry minds at Bungie, Maxis,
and Ubisoft. Visit www.cgw.com for specifics on all the informative
sessions at GDC 2009.
Sessions at GDC include:
Lionhead Experiments Revealed
Speaker: Peter Molyneux (Lionhead Studios)
Dirty Deeds Done Dirt Cheap: Design Lessons Learned from Rock Band
Speaker: Dan Teasdale (Harmonix Music Systems Inc.)
Player's Expression: The Level Design Structure behind Far Cry 2 and Beyond?
Speaker: Jonathan Morin (Ubisoft)
SPORE: Fulfilling the Massively-Single Player Promise -- How'd We Do?
Speaker: Caryl Shaw (Maxis)
Building Your Airplane While Flying: Production at Bungie
Speaker: Allen Murray (Bungie)
Advanced Scrum and Agile Development
Speaker: Clinton Keith (Clinton Keith Consulting)
Stability in Stormy Weather
Speakers: Albert Reed, Bill Reed (Demiurge Studios)
Moving Targets: How Audience Demographic Shifts & Trends are Changing Gamer Attitudes
Speaker: Edward Hunter (comScore)
Early Stage Funding for Video Game Start Ups
Speaker: Matthew Le Merle (Gameplay Holdings, LLC)