AudioGaming Debuts Sound Plug-In
March 7, 2012

AudioGaming Debuts Sound Plug-In

SAN FRANCISCO — The first plug-in from AudioGaming (www.audiogaming.net) debuted at the Game Developer Conference (GDC) 2012 in San Francisco. AudioWeather enable true interactivity between sound and visuals thanks to fast and highly optimized realtime computation and audio rendering quality.
AudioGaming has modeled the real behavior of wind and rain sounds into a dynamic and interactive synthesizer. The synthesizer provides high-level, intuitive controls in order to provide natural interfacing with game engines. For the sound designer, the natural interaction between a scene and its parameters will dramatically enhance the speed of sound conception, its dynamic integration as well as the number of sound design possibilities. The interactive audio synthesizers developed by AudioGaming represent an innovative complement to audio samples that can usually impose tedious processes (edition/tagging/integration) for interactive media creators.

The intuitive edit window of AudioWeather gives access to sculpting parameters such as tonality and timbre, but also to high level semantic parameters like water droplet size and wind fluctuation variables.

AudioWeather is available through partner FMOD and is compatible with most internal sound engines. It has been conceived to integrate easily with various kinds of production pipeline in order to ensure easy implementation. Pricing is $3,000 for the first platform and $1,500 for the next. A VST version will be available at the end of March.