CARY, NC — Epic Games has launched Unreal Engine 4.19 (www.unrealengine.com), which enables those creating games, linear media, architectural visualizations or product designs to know exactly what the finished product will look like. Improvements have been made to rendering, physics, lighting, terrain, and many more systems, making it possible for interactive 3D content to run faster in Unreal than before.
New features include the Maya Live Link, the unified augmented reality framework with AR project template, temporal upsampling, dynamic resolution, material layering and physical light units. There are many significant upgrades in 4.19, including Sequencer cinematic workflow and Landscape level of detail (LOD) improvements.
At the Game Developers Conference taking place in San Francisco next week, Epic Games has more than doubled its exhibit space at the Moscone Convention Center in order to accommodate the growth of the Unreal Engine community. More than 25 Unreal Engine-powered games will fill South 801, which will also serve as a point of recruitment for partners, while also providing beverages, snacks and branded merchandise throughout the show. Epic will continue to host licensing meetings, tool demonstrations and learning theater talks at its usual booth, located at South 423.