NEW YORK, NY – Collider, a new three-day digital production conference for the visual effects, animation and interactive industries, is headed for New York – and just in time – arriving as VFX and ani ...
March 15, 2013
LONDON – Visual effects and computer graphics software developer The Foundry has launched MARI 2.0, a new version of its 3D digital paint tool that introduces a brand-new, artist-focused layer system.
TORONTO — Side Effects Software, an industry leader in 3D animation and visual effects software, has released Houdini 12.5, which offers a wealth of new and enhanced features, including Cloud FX , Oce ...
BURBANK, CA – The LightWave 3D Group, a division of NewTek, Inc., is offering a new Architectural Design Bundle that couples LightWave 11.5 3D modeling, animation and rendering software with WTools3D’ ...
March 14, 2013
LOS ANGELES – LOOK Effects announced today that they have begun operations in Stuttgart, Germany. By doing so, LOOK now offers visual effects supervision and production in four locations, in three cou ...
CARY, NC – Epic Games, Inc., creators of award-winning games and game technology, has revealed that a number of the most respected names in the games industry will be lending their support to the fina ...
LONDON – Leading computer graphics and visual effects software developer Luxology has unveiled Modo 701, tuned to enhance modeling, sculpting, animation, effects, and rendering workflows.
March 13, 2013
LOS ANGELES – Prominent financiers Howard Silverman and Neil Grossman are making a major investment in Hollywood, partnering with the current principles of Cinipix and Cosmic Toast Studios to form Toa ...
March 12, 2013
EMERYVILLE, CA — Athena Studios’ (www.athenastudios.com) founder and CEO, Jon V. Peters, was named to the board of directors for the Visual Effects Society’s Northern California chapter.
BFX is a student competition designed to give participants direct exposure to cutting-edge practices while showcasing their skills to some of the best supervisors, producers and artists in the VFX and ...