endorphin 2.7’s suite of tools are designed to enhance workflow for animators creating realistic, fully interactive 3D character animation for games, films, and broadcast production. endorphin is used by many leading game and visual effects companies, such as FreeStyle Games, which recently employed endorphin’s character animation toolset for
B-Boy, a renowned hip-hop and break-dancing title for Sony Playstation 2 and PSP.
endorphin 2.7 offers several new and improved features, including:
-- Fluid effects - Characters and objects can now interact with fluids (e.g. water, air, mud) in a physically-plausible manner, including buoyancy and drag forces. Additional effects such as moving fluids and waves are also supported.
-- endorphin Control Panel plug-in for Maya - New plug-in allows animation generated by a Autodesk Maya control rig to be mapped onto an endorphin character, and allows animation generated by endorphin to be mapped onto a Maya control rig. This enables users to drive complex IK rigs using endorphin, and allows users to animate over the endorphin motion, to enhance or replace it on a joint-by-joint basis.
-- Extended forces and torques - The Push physical effect behavior allows a force to be applied over multiple frames. The Twist physical effect behavior allows a torque (rotational force) to be applied over multiple frames.
-- Improved hold effect - A new stickiness’ parameter allows users to model the effect of sticky surfaces.
-- Improved file format support - Extended support for new Acclaim 2 file format.
-- Improved resources - A new library of standard simulation characters and prop characters, a revised endorphin User Guide, and additional tutorials for fluid, push and twist physical effects.