June 12, 2007

PipelineFX's Qube! Supports Satellite Rendering

Honolulu - PipelineFX, makers of Qube! render farm management system for film production, game development, and digital media education, announced support for satellite rendering under both mental ray for Maya Satellite and Distributed Bucket Rendering (DBR) for 3ds Max from Autodesk.
Rendering a single frame or image across more than one server to decrease the render time for large, high-resolution images is known as “satellite rendering.”  
 
When rendering with Maya Unlimited and mental ray for Maya Satellite, users of the new Qube! Maya Job Type can dispatch a single frame to as many as eight additional networked CPUs. This workflow can decrease render time required of a large image significantly. When rendering with 3ds Max DBR, a single frame can also be rendered across up to eight networked CPUs.