Teleford, U.K. - RenderHeads Ltd. has released UVAutoRatio 2.0 Pro, a UV-mapping plug-in for Autodesk Maya.
Artists in the film and games industry spend hours manually scaling the texture coordinates of models to get them in the right proportion. The new plug-in automates this process.
To get the most out of textures, they need to be mapped in proportion to the size of the geometry. Not doing so means that different parts of the scene will have different texture distribution, resulting in some textures appearing blurrier than others while some will be overly sharp, making the scene appear inconsistent and strange. Those objects with too much texture mapped to them waste memory and cause aliasing (flickering) due to the overly high frequency of texels.
UVAutoRatio 2.0 Pro has been designed by artists for artists. This new version is an improvement over the first release and it’s thanks to the support and ideas of all the users. The most requested feature, support for UV shells, is now included, allowing the tool to operate across multiple objects and multiple UV shells.
The new faster algorithm means even high polygon scenes can be processed within seconds. The compact user interface keeps the artist in control, while providing a smooth and intuitive workflow.
The plug-in supports Microsoft Windows Versions of Autodesk Maya Versions 6.0, 6.5, 7.0, 8.0, 8.5, and 2008 (including Extension 1.0 & 2.0) for 32-bit machines, and 8.5 and 2008 for 64-bit machines.
UVAutoRatio 2.0 Pro is available for download now from
www.uvautoratio.com. The plug-in requires a license key for activation.
License keys cost £40 GBP per user and are available for purchase electronically from the online shop. The shop uses secure Google Checkout for payment and users will receive their key within minutes of making their purchase. License keys are valid indefinitely and include free access to all minor version updates up until Version 3.0.