Sofia, Bulgaria – Chaos Group recently announced that V-Ray RT running on GPU is now open for public Beta testing for all current V-Ray RT for 3ds Max users.
V-Ray RT GPU is fully integrated within Autodesk 3ds Max and allows up to 30 times faster rendering and real time interaction with the virtual environment. This highly scalable rendering solution offers a number of new features like real time shading and lights set-up, distributed, and cross platform rendering, progressive path tracing and many others. After the beta testing period, V-Ray RT GPU will become a part of V-Ray 2.0.
"We are very excited to announce the start of the V-Ray RT GPU Beta program, as well as the release of V-Ray 2.0. Both are eagerly expected by the 3d community and they represent a big step for us”, said Vladimir Koylazov, Chaos Group’s chief technical officer. “The new GPU based solution was a real challenge to implement, but we hope that it will contribute to improving the rendering workflow of the 3d artists.”
Existing users of V-Ray RT can join the beta program of the new GPU based rendering tool and provide their valuable feedback. Users that do not currently own V-Ray RT can purchase it now and receive a special upgrade price to V-Ray 2.0.
V-Ray RT GPU will become part of V-Ray 2.0 after the beta testing period. V-Ray 2.0 for 3ds Max will combine a V-Ray for 3ds Max production renderer, V-Ray RT on CPU and V-Ray RT on GPU. An important note is that the upcoming upgrade is per V-Ray 1.5 for 3ds Max license and not V-Ray RT license. Its official release date is planned for December 6, 2010.