San Francisco, Calif. – The call for submissions to present summit sessions at the 2011 Game Developers Conference (GDC) is now open through Thursday, October 14, 2010. The GDC Summits take place during the first two days of GDC and offer content along a variety of specialized topics.
This year, the conference is introducing the GDC Smartphone Summit, which brings top developers from around the world to share ideas, best practices and discuss the future of the emerging smartphone and related platforms, including iPhone, iPad, Android OS phones, tablets, Blackberry, and a variety of handheld devices. The summits also include the return of dedicated programs focused on Game Localization, Game Education, Independent developers, and Artificial Intelligence, Serious Games, Social, and Online game development. Organized by the UBM TechWeb Game Network, GDC 2011 marks the 25th anniversary of the game industry’s most comprehensive professionals-only event, taking place February 28 to March 4 at the Moscone Convention Center in San Francisco, California.
The Game Developers Conference continues to provide valuable takeaways and opportunities for networking with developers and business professionals across fields and experience levels. The summits at GDC are specialized content programs that focus on current and new opportunities for game developers, including key learning for social networking platforms, as well as independent games and other emerging trends and topics. As a whole, the summits are focused on broadening the scope of games to incorporate new audiences, new platforms and new game play ideas.
For the first time, all summits are open to speaking proposals from the public. The 2011 Summit lineup includes:
- AI Summit
- Game Education Summit
- Game Localization Summit
- GDC Smartphone Summit
- Independent Games Summit
- Social & Online Games Summit
- Serious Games Summit
Select advisory board members from the Summits include Bart Decrem, Senior Vice President and General Manager of Disney Mobile at the Disney Interactive Media Group, Steve Rabin, Principal Software Engineer, Nintendo of America, Sebastien de Halleux, Vice President Business Development & Strategic Partnerships EA Interactive, Jane McGonigal, Director of Games R & D, Institute for the Future, and many more.
”The summits at GDC offer insight into the promising platforms, fields and gameplay ideas that will fuel this creatively thriving industry in the future. Social network to smartphone platforms, Indie Games to Serious Games, the summits point to where truly promising opportunities lie,” says Meggan Scavio, the event director of the Game Developers Conference.