Independent Games Festival Reveals Student Showcase Finalists for 2010 Event
January 20, 2010

Independent Games Festival Reveals Student Showcase Finalists for 2010 Event

San Francisco, Calif. - The Independent Games Festival, an industry event highlighting and awarding the talents of independent game developers, has announced the winners of the 2010 IGF Student Showcase, which recognizes outstanding indie game development taking place on school and university campuses around the world. 


This year's set of 10 Student Showcase winners include titles such as Utrecht School of the Arts & USC's virtual paper-folding puzzle game   Paper Cakes, DePaul University's first-person "sound visualization" title   Devil's Tuning Fork, and Chalmers University's ingenious card-shuffling platform game   Continuity.
 
These ten games will go on to compete for the Best Student Game Prize, announced on stage at the Independent Games Festival Awards, held Thursday, March 11, 2010, in San Francisco at Game Developers Conference 2010.  
 
The Student Showcase-winning games -- all of which will also be playable at the IGF Pavilion on the GDC 2010 show floor -- were chosen from a remarkable field of entries by an opt-in subset of the more than 150 notable game industry figures judging the IGF Main Competition.
 
The full list of this year's winners is as follows:
                     
Boryokudan Rue  (UCLA)  
http://www.igf.com/php-bin/entry2010.php?id="469
 
Continuity  (Chalmers University of Technology / University of Gothenburg)
http://www.igf.com/php-bin/entry2010.php?id="522
 
Devil's Tuning Fork  (DePaul University)
http://www.igf.com/php-bin/entry2010.php?id="532
 
Dreamside Maroon  (DigiPen Institute of Technology)  
http://www.igf.com/php-bin/entry2010.php?id="452
 
Igneous  (DigiPen Institute of Technology)
http://www.igf.com/php-bin/entry2010.php?id="455
 
Paper Cakes  (Utrecht School of the Arts & USC)  
http://www.igf.com/php-bin/entry2010.php?id="476
 
Puddle  (ENJMIN, France)
http://www.igf.com/php-bin/entry2010.php?id="440
 
Puzzle Bloom  (DADIU, Denmark)
http://www.igf.com/php-bin/entry2010.php?id="41
 
Spectre  (USC Interactive Media)
http://www.igf.com/php-bin/entry2010.php?id="527  
 
Ulitsa Dimitrova  (Kunsthochschule Kassel, Germany)
http://www.igf.com/php-bin/entry2010.php?id="444  
 
Chosen from a new record of 190 IGF Student Showcase entries (up over 30% on last year’s 145 entries), these Student Showcase-winning games each win $500 and GDC 2010 show passes, and will go on to compete for an overall Best Student Game prize, which includes a special trophy and a $2,500 cash prize.  
 
In addition, the IGF judges would like to highlight ten more outstanding Student Showcase entries for honorable mentions this year, recommending them to the public. Honorable mentions go to the following titles:
 
ASCIIp0rtal  (Utah State University)
http://www.igf.com/php-bin/entry2010.php?id="397  
 
Conquest  (Friedrich-Alexander-Universitat Erlangen-Nurnberg & University of Primorska)
http://www.igf.com/php-bin/entry2010.php?id="404
                 
Endless Frog Kids  (UC Berkeley)
http://www.igf.com/php-bin/entry2010.php?id="433
 
Gear  (DigiPen Institute of Technology)
http://www.igf.com/php-bin/entry2010.php?id="451
 
Mi  (Odessa National University)
http://www.igf.com/php-bin/entry2010.php?id="475
 
NormalTanks  (Tyumen State Oil and Gas University)
http://www.igf.com/php-bin/entry2010.php?id="14
 
Runesinger  (USC)
http://www.igf.com/php-bin/entry2010.php?id="438
 
Spinnr  (Frostburg State University)
http://www.igf.com/php-bin/entry2010.php?id="491
 
Sultans Of Scratch  (Florida Interactive Entertainment Academy)
http://www.igf.com/php-bin/entry2010.php?id="425
 
The Last Dance  (IdEC UPF, Barcelona)
http://www.igf.com/php-bin/entry2010.php?id="409
 
Previous notable IGF Student Showcase honorees have included DigiPen’s   Narbacular Drop  (which later evolved into Valve’s acclaimed   Portal), USC’s   The Misadventures of P.B. Winterbottom  (debuting on Xbox Live Arcade next month), Hogeschool van de Kunsten’s The Blob  (made into a console title by THQ as   De Blob), and early USC/ThatGameCompany ( Fl0w, Flower) title   Cloud.  

The Independent Games Festival was established in 1998 by Game Developers Conference organizer Think Services to recognize the best independent game developers, in the way that the Sundance Film Festival honors the independent film community.  IGF Main Competition finalists were announced earlier this month, and a separate set of finalists -- for the IGF Mobile competition -- will debut in late January.