San Francisco, Calif. –
NaturalMotion, a leading game technology and development company, announced
Morpheme 3.0, a major new version of its industry-leading animation middleware for creating high quality, believable characters that greatly streamlines the process of authoring rich character animations while adding full support for Microsoft’s Kinect and Sony’s Move controller technologies. The new version, which is available now, builds on Morpheme’s strong foundations with further improved performance, memory usage, workflow and debugging facilities.