Lewisville, Texas - Terminal Reality has announced technological updates to its Infernal Engine. Used to power
Ghostbusters: The Video Game, the Infernal Engine now supports Intel's new Core i7 980X CPU, as well as benefits from renovations to its animation system and lighting system.
Terminal Reality also recently hired industry veteran Marius Ulsamer, formerly of Threewave Software, as its new network architect.
In addition to lighting, animation, and networking improvements, Terminal Reality can support new platforms and is optimized for Intel's Core i7 980X. Multi-threaded, the Infernal Engine is able to scale physics performance linearly with the six-core, 12-threaded CPU. Those interested should attend Infernal Engine’s Game Developers Conference (GDC) sponsored physics session Thursday, March 11, from 4:30-5:30pm (Room 302, South Hall).
Having undergone a technological upgrade, the animation system will benefit from hierarchical animation state graphs, extensible node-based GUI improvements for animation, sharable full or partial state hierarchies, partial hierarchy blending, animation source re-targeting, multiplatform multithreaded posing, immediate state preview while editing, custom animation events, custom user data for events and animations, and an integrated character runtime with physics, events, and posing.
Lighting system improvements to the Infernal Engine include console-friendly screen space ambient occlusion, realistic global illumination of both indoor and outdoor scenes, dynamic sunlight/moonlight shadows for massive outdoor environments up to 25 square miles, and dynamic object lighting. Additionally, the Infernal Engine now supports per-pixel motion blur for Hollywood-style CGI effects.
The Infernal Engine scales between systems whether developing for the Xbox 360, PlayStation 3, the Nintendo Wii, PlayStation Portable, and PC. In addition to being a development platform, the Infernal Engine comes with support and a streamlined content pipeline to maximize productivity.
Terminal Reality will be showing the newly upgraded Infernal Engine to interested developers and publishers at the Game Developers Conference (GDC) in San Francisco, March 9-13.