MONTREAL — Fabric Software (www.fabricengine.com) has released Fabric Engine 2, the second generation of its development platform. Fabric Engine 2 features Canvas, a visual programming system that enables users to build high-performance tools and applications for VFX, games, Virtual Reality and visualization.
Canvas makes Fabric Engine accessible to a broader range of users, enabling artists and developers of all levels to take advantage of Fabric’s powerful framework to build tools and applications for creating and viewing content.
“Fabric Engine 2 is a major milestone for the company, finally realizing the founding vision we had of creating a visual programming system that is completely portable between different applications and one that allows users of all levels to get the most out of the hardware they’re using,” says Fabric Software CEO, Paul Doyle.
One of the key innovations behind Fabric 2 and Canvas is the KL language that the Fabric team developed over the past five years. This is what allows developers of all levels to build high-performance tools on top of Fabric. Now Canvas makes it possible to leverage KL without having to write a single line of code, opening up the power of Fabric Engine to everyone.
Almost 600 customers participated in the beta program and major studios such as MPC, Double Negative, Hybride, Blur and Psyop are using Fabric Engine 2. The new release is supported on Windows and Linux. OS X builds are provided but are not yet officially supported. Fabric for Maya integration is supported for Autodesk Maya 2014, 2015 and 2016 and their corresponding service packs and extensions on Windows and Linux. OS X support will follow in a subsequent release. Fabric for Softimage integration is supported for Autodesk Softimage 2014 and 2015 and their corresponding service packs on Windows. GPU support is available on Nvidia.