GUILDFORD, UK — Ikinema (www.IKinema.com), a leader in realtime inverse kinematics, announced that Tokyo’s Square Enix Co., Ltd. has signed a license agreement to use IKinema RunTime middleware. The deal will see RunTime’s full-body IK solver incorporated into future games.
IKinema founder/CEO Alexandre Pechev notes: “IKinema’s skill in delivering realism and believability in procedural animation is particularly suited to game development. Square Enix is a significant addition to our portfolio and we're honoured they chose RunTime. We look forward to Square Enix becoming one of a growing number of top studios and publishers that recognize our technology gives both greater creative freedom to developers as well as a heightened sense of realism to players.”
RunTime lets studios procedurally animate characters and multi-limbed creatures of any shape or size during game-play, resulting in characters that respond to the game world around them with 100 percent accuracy and more natural and life-like movement. The technology also allows developers to use the same code for mobile and triple-A projects, meaning they can apply universal animation standards to multi-platform titles with minimum effort and expense.
The Square Enix Group’s portfolio of intellectual property includes Final Fantasy, Dragon Quest, Tomb Raider, Deus Ex and Hitman.