FREMONT, CA – Blackmagic Design has made available the final release of Fusion 8.2, its visual effects and motion graphics software, which can be downloaded from the Blackmagic Design website.
Fusion 8.2 and Fusion 8.2 Studio are available on Mac, Windows and, now, for the first time ever, on Linux.
Bringing Fusion to Linux is a major announcement for the visual effects industry. Many high-end visual effects production companies have built massive custom production pipelines and workflows around Linux. The release of the free Fusion 8.2 on Linux dramatically reduces the cost of creating visual effects at large studios because it gives customers a complete 3D compositing, visual effects and motion graphics solution that can be used on commercial projects without restriction.
The paid edition of Fusion software, called Fusion 8.2 Studio, provides even more features and is available for $995. Fusion Studio customers get unlimited free render nodes, stereoscopic 3D tools and other multi-user features. Moreover, there are no ongoing subscription, cloud licensing, maintenance fees or additional render node costs with Fusion Studio’s paid license.
With full native support of Linux, Mac OS X and Windows, studios can run Fusion projects and workflows in mixed OS environments and easily integrate Fusion in existing studio pipelines using Python and Lua scripting. In addition, Fusion projects can be moved between the Mac, Windows and Linux versions.
Featuring a node-based interface, Fusion makes it easy to build sophisticated visual effects compositions quickly. Its toolset consists of hundreds of built-in tools so customers can pull keys, track objects, rotoscope, retouch images, animate titles, create amazing particle effects and much more, all in a true 3D workspace.
Fusion can also import 3D models, point cloud data, cameras or even entire 3D scenes from Maya, 3ds Max or Lightwave and render them seamlessly with other elements. Deep pixel tools can be used to add volumetric fog, lighting and reflection mapping of rendered objects using world position passes so customers can create atmospheric effects that render in seconds, instead of hours.