RENNES, FRANCE – Golaem has announced Golaem 6, giving crowd TDs more accesses under the hood of the simulation engine. They can now customize the way characters perceive and react to their environment, giving them custom artificial intelligence capabilities. Other additions include an emit/kill behavior, a behavior for traffic simulation as well as some improvements on the acclaimed Golaem layout tool.
These new features are based on user feedback and requests, Golaem being used by renowned studios on more and more demanding projects: Pirates of Caribbean by Atomic Fiction, Halo Wars 2 by Blur, Hacksaw Ridge by Slate VFX, Captain Underpants by Mikros Image, Game of Thrones and more.
Golaem 6 has been beta tested for several weeks, with some production shots already released. New features include:
Perception: Customize the way characters are aware of each other.
Channel Operators: Give a brain to your characters.
Customizable Transitions: Build animation state machines.
Emit / Kill behaviors: Summon or dismiss characters at will.
Traffic Behaviors: Add traffic to your virtual cities.
Layout Tool Improvements: Layout or retake your scenes.
Extensibility: Integrate Golaem in your pipeline or build tools around it.