PRAGUE, CZECH REPUBLIC — Chaos Czech (chaosgroup.com) has released its second major update, bringing the power of one-click caustics to Cinema 4D. Now, artists and designers can render lighting effects from surfaces like glass and water with more speed and accuracy than before.
“Caustics are a missing link of photorealism, holding us back from achieving natural looks in some of our most common environments,” explains Adam Hotový, vice president at Chaos Czech. “With one-click caustics, the Cinema 4D community can now start fooling viewers with less effort, achieving a level of photorealism that was inaccessible before.”
Caustics focus on the patterns of reflected and refracted light commonly found in examples like pool water, diamonds and wine glasses. While important, caustics have traditionally been costly to render, which has led many developers to ignore them for faster render speeds. Using a one-click solution, Chaos Czech has accelerated a process that will mainstream caustics, making them as normal as global illumination is today to artists and designers.
Caustics will work alongside all Corona Renderer features, including LightMix, which will allow artists to adjust caustics, color and light intensity simultaneously. This breakthrough was made thanks to the help of Chaos Research, a newly-announced division of Chaos Group, led by Chaos Czech co-founder Jaroslav Křivánek, that is focused on reinventing the ways computer graphics are created today.
Interactive viewport enhancements allow artists to start using Corona IR in any Cinema 4D viewport. Once there, they can select objects; move, scale or rotate objects; or even use camera/perspective movement controls from within the viewport.
The Corona Camera Tag has been updated with a new fisheye projection mode with all the controls needed to create eye-catching interior and exterior shots.
The new Intel AI denoiser is primed for any CPU and final renders. This completes a pipeline that pairs well with the Nvidia AI Denoiser, previously announced for interactive rendering.
Layered displacements is a new Cinema 4D-only feature that lets users blend displacements within layered materials with ease.
The Inside Mode within the Corona Volume Material now allows for the creation of true 3D volumes and non-heterogeneous materials such as fog and mist.
In addition, artists can now create as many Corona Sun light sources as they wish. This is especially effective for creating noon, evening and night images in Corona’s LightMix, as artists can depict multiple times of the day, all from one render.
Corona Renderer 4 is available now for the Mac OS and Windows versions of Cinema 4D, R14-R20. Pricing is subscription-based, with monthly rates set at $28.50, and yearly rates at $330. A free 45-day commercial trial is also available at https://corona-renderer.com/download.