PARIS — Polywink (www.polywink.com) has released a new plug & play solution for live facial animation in Unity with the iPhone X. The solution aims at delivering Polywink’s 52 automatically generated ARKit blendshapes for any 3D model, directly integrated in a Unity project in order to use the iPhone X as an intuitive facial animation tool.
“Animation for Iphone X - Option Unity” is a plug-&-play service which outputs a Unity project already set-up with the user’s character, packed with all ARKit shapes, as well as an iPhone X app to record facial animation in realtime. With this option, users can skip the hassle of creating their own blendshapes, setting up and adjusting their character in Unity, and building their own face capture app with Xcode.
This solution brings a new animation pipeline for animating 3D characters. It works for any morphology, from scanned heads to cartoonish characters, preserving the user's topology. The user simply needs to upload a 3D model on the Polywink platform to receive a ready-to-use Unity project and an iPhone X app within 24 hours.