NEW ORLEANS — TurboSquid (TurboSquid.com) has increased the capabilities of the StemCell automated 3D converter by adding compatibility with 12 file formats and applications. With StemCell, 3D models are automatically converted into multiple formats, bringing more accessibility to a design. Now, StemCell-compatible assets can be immediately prepped for Pixar and Apple’s fast-growing augmented reality format and the entire line of Arnold rendering integrations (3ds Max, Maya and Cinema 4D).
StemCell standardizes TurboSquid assets, so 3D artists can sell more models from a single design. Unlike a photo, 3D models are frequently limited by the application/renderer they are created in. With StemCell, artists can achieve perfect conversions for most 3D applications and game engines, making models instantly accessible to more types of users.
“StemCell removes one of the biggest issues artists face around 3D stock, so assets feel native, regardless of application,” explains Matt Wisdom, CEO at TurboSquid. “With VFX and AR projects on the rise, support for Arnold and USDZ will help even more artists achieve their goals.”
To prep StemCell for ARKit, TurboSquid used Apple’s USDZ scripts, ensuring the automation process could be run entirely in a Linux environment. Autodesk – a key member of The StemCell Industry Council – also provided access to Arnold's network rendering capabilities, so TurboSquid could build and test its conversion recipes much faster.
With the new support, StemCell is now compatible with 3ds Max, Maya, Cinema 4D, Unreal Engine 4, Unity and a wide range of rendering software, including V-Ray, Arnold and Mental Ray. Interchange outputs currently include USDZ, glTF, FBX, and OBJ.