SANTA CLARA, CA – Nvidia’s Omniverse platform, which enables designers, architects and other creators to collaborate in real time, whether on premises or remotely, has entered open beta, with availability for download this fall.
Omniverse is the first Nvidia RTX-based 3D simulation and collaboration platform that fuses the physical and virtual worlds to simulate reality in real time and with photorealistic detail. Using the platform, remote teams can collaborate simultaneously on projects as readily as they would jointly edit a document online.
The open beta of Omniverse follows a year-long early access program in which Ericsson, Foster + Partners, ILM and over 40 other companies – and as many as 400 individual creators and developers – have been evaluating the platform and providing feedback to the NVIDIA engineering team.
Omniverse is based on Pixar’s widely adopted Universal Scene Description (USD), the leading format for universal interchange between 3D applications. The platform also uses Nvidia technology such as real-time photorealistic rendering, physics, materials and interactive workflows between industry-leading 3D software products.
Omniverse has support from many major software leaders, such as Adobe, Autodesk, Bentley Systems, Robert McNeel & Associates and SideFX. Blender is working with Nvidia to add USD capabilities to enable Omniverse integration with its software. Nvidia is also joining with other leading software providers so that all artists and designers will have the ability to leverage the collaborative benefits of Omniverse using the application of their choosing.