CHICO, CA – Visualization firm and software maker Theia Interactive has launched Optim 1.2, adding a host of new tools to Epic Games’ Unreal Engine, including a ready-to-use template that allows for real-time interaction within existing VR projects. Originally created to help Theia improve its own internal workflow, Optim makes it easier than ever for both individuals and teams of all skill levels, working in anything from architecture to design to game development, to take full advantage of the power of Unreal Engine.
To access the new VR functionality, users select the new multi-user collaborative template in Unreal, available via Optim’s native plug-in. Team members working from anywhere will then be represented within the project as individual avatars, and have the option to explore all angles of an existing digital scene using a new live VR camera. Users can capture info and even receive final marketing imagery, while communicating with others in real-time through a built-in voice chat – or meet up to talk in a pre-made virtual boardroom.
Initially developed as an internal tool before being released to the public in November 2019, Optim can significantly improve the creation process for Unreal users of all skill levels. Additional features include: an improved UI, Lightbuild scheduling feature, clustered merging algorithm, selection filters, and one-click LODs.
Optim is available in three versions: “Starter,” “Pro” and “Enterprise.” Starter license holders will have access to the complete Optim Toolkit, and purchase options include monthly subscriptions with an introductory rate of $12/month, or annual plans for $108/year. The Pro version includes everything from the Starter package, plus the VR Collaboration Template. The introductory rate for a monthly Pro subscription is $90/month, while annual plans cost $900/year. Enterprise options include both the Starter and Pro packages, the Importer and industry-specific templates, tailored to individual markets.