RealTime Conference Announces April Schedule
March 29, 2021

RealTime Conference Announces April Schedule

NEW YORK – Building on a series of successful virtual shows in 2020, the RealTime Conference (RTC) has announced the first look at its upcoming April 26-28 event, featuring the theme “Merging Physical and Digital Worlds – The Rise of the Metaverse.” 
The live, online-only show will offer three 14-hour days filled with sessions, keynotes and demos, all focused on highlighting how real-time technology can create new workplaces, new workflows and new ways of staying connected while remaining apart.

More than 6,500 attendees from over 100 countries are expected to attend, and all sessions will be interactive (no pre-recorded sessions), giving attendees the opportunity to engage with speakers and other showgoers in real-time. To help support the growing real-time community during the pandemic, all sessions are open to real-time professionals and newcomers alike. 

RTC brings together communities frequently siloed, and allows users to share their expertise. Neil Trevett, president of The Khronos Group, will deliver the opening keynote “Building the Metaverse One Standard at a Time.” Marc Petit, VP, general manager, Unreal Engine at Epic Games, will also give a keynote devoted to “Collaborative Work in Creative Industries,” followed by a panel of CEOs discussing the feedback from a year of pandemic, and where the industry will go from there. Additional topics will touch on virtual production, design, fashion, esports, 3D commerce, architecture, neural rendering, edge computing, cloud computing, haptics and more.

Sessions will be hosted by experts from companies that are leading the way in real-time technology, including Facebook Reality Labs, Epic Games, Varjo, Lucid Motors, Volkswagen, Framestore, Intel, True View, Accenture and NASA Jet Propulsion Laboratory, with more to be announced soon.

RTC’s April event will also feature several live demos highlighting some of the most advanced real-time tools available, including the Omniverse platform from NVIDIA (powered by HP ZCentral), Unreal Engine’s MetaHuman Creator and a demo of Digital Domain’s “Talking to Douglas,” followed by a keynote address titled “The Challenges in Creating an Autonomous Digital Human.”

More speakers and sessions are being added daily. Confirmed sessions include:

“Collaborative Design in the Metaverse” 

“How Do Architects Contribute to the Creation of the Ultimate Virtual/Physical Workplace?” 

“Scalable Asset Pipelines for 3D Commerce” 

“Redefining the Luxury Automotive Purchase Experience” 

“The Need for Collaboration and Crossing the Bridge Between Fashion and Games” 

“Cloud-Based Real-Time Applications: From Today’s Hurdles to Tomorrow’s Possibilities” 

“Interactive Content Development & Streaming” 

“Virtual Production: Building Real-Time Tools at the Core of Pipelines/Converting the Tests into Radical Changes” 

“How Epic’s MetaHuman Creator Impacts Virtual Production, Storytelling & Prototyping” 

“Enhanced Experiences: New Real-Time Reality for Sports” 

“How the LED Video Wall has Become a Virtual Production Game Changer” 

“The Practical Metaverse – Hardware, Cloud, Edge & Infrastructure as it Pertains to the Metaverse” 

“XR & Live Broadcast Shows” 

“RTC is a community driven event, and just one year after launching our conference we have several great partners and speakers in our corner, as well as thousands of attendees from all around the world,” said RTC founder Jean-Michel Blottière. “With everything happening in the world right now, both technologically and culturally, it just goes to show that it’s definitely the right time for real-time.”

A second RTC event will be held November 15-16, and will be immediately followed by the Real-Time Innovation Awards on Thursday, November 18, which will see winners voted on by the RTC community.

Registration for RTC’s April event is open now. More information can be found at https://realtimeconference.com/.