LONDON – disguise has announced new features for its xR software. This upgrade will further enhance its integration of Unreal Engine and address the continued demand for immersive content of the highest quality, detail and frame rate across Extended Reality (xR) and Virtual Production.
In the past year, disguise has become a major player in Virtual Production for Film and Television and a market leader in xR, powering more than 200 xR productions in 35 countries in the Broadcast, Corporate and Education space.
The latest features introduced by disguise include ACES colour management, DirectX12 (DX12) and Deep Learning Super Sampling (DLSS) support from Nvidia. Together, they will allow users to deliver images of the highest quality via 10-bit HDR processing of Unreal content through disguise RenderStream.
RenderStream is a proprietary IP protocol that enables the hosting of Unreal content on dedicated disguise hardware. “This approach of scale-out rendering in conjunction with features such as DX12 support, DLSS and the ACES color management workflow allows Virtual Production customers to pursue truly photorealistic scenes and content without compromising on creative delivery,” says Joe Bleasdale, Product Manager at disguise.
ACES (the Academy Color Encoding System) is one of the leading color management systems used in the film and VFX space, and its integration means that users can now access its powerful workflow end-to-end through the disguise system, enabling unparalleled color quality for motion picture images regardless of source.
disguise has also implemented a pipeline that supports Unreal Engine running DLSS - an Nvidia technology that enables content to be rendered at a lower resolution then up-sampled using GPU-accelerated deep learning model to reconstruct the image at the higher resolution.
The use of DLSS was pioneered by disguise partner Orca Studios - a virtual production and VFX studio in Barcelona. “We adopted an early implementation of DLSS into Unreal Engine, which allows us to get a critical boost in performance in the more demanding scenes with ray tracing global illumination that would otherwise not hit the noise and performance limits necessary for high-end productions. The disguise integration of DLSS and Unreal Engine made this a seamless process,” the team reports.
disguise has also recently added DirectX12 support for Unreal Engine, unlocking advanced rendering features such as ray tracing allowing users to capture high-quality reflections, refractions and accurate shadows to deliver best-in-class photorealistic content. These new features not only enhance current Virtual Production workflows but also pave the way for more exciting advances to come.