MOSCOW — iPi Soft, LLC, developers of the markerless motion capture technology iPi Motion Capture, has announced a series of new enhancements supporting Unreal Engine suite of development tools for real time content creation. These enhancements include a new plug-in that allows for real-time motion tracking, motion transfer to 3D character and animation streaming into Unreal Engine.
Pavel Sorokin, iPi Soft’s recently named CEO, explains that closer integration with Unreal Engine via the new plug-in gives motion capture users the ability to stream tracking results to Unreal in both the live feedback and offline tracking mode, thus allowing creators to see how motion will look on their character in Unreal Engine and in their particular 3D setting. Additionally, users can have both iPi Mocap Studio and the Unreal Engine editor open simultaneously for viewing animation changes in real-time.
Sorokin noted that previously iPi Mocap users working in Unreal Engine would have to export animation from iPi Studio to FBX or BVH files, then import assets to Unreal. “The tighter integration into Unreal is a huge benefit that will provide iPi Mocap content creators increased flexibility to create game, virtual production and other projects quickly and with more accurate results without the need to create custom code.”
iPi Motion Capture Version 4 is available as a perpetual license or subscription-based model. Prices range from $165 to $1995 depending on the version of the software (Express, Basic, Pro) and duration of the subscription.