Enhanced tools for modeling, FX, and OpenUSD
The tools that animators and artists use daily should be both fast and enjoyable to use. Autodesk is excited to announce that the latest updates to Maya and 3ds Max include hundreds of enhancements and fixes, designed to bring creators closer to an undisrupted creative flow.
•
Modeling improvements – The powerful Volume Booleans tool is now available in Maya and 3ds Max, creating a more unified Boolean engine between the two tools. This update makes it easier to explore freeform shapes and build complex organic forms from simple primitives.
•
Liquids – Bifrost's new liquid simulation feature is now available directly within the Bifrost graph. The new FLIP solver offers adaptive resolution for efficient computation, particle-based foam, and improved velocity estimation. You can also emit and blend colored liquids. It is perfect for large-scale, non-viscous fluids.
•
OpenUSD enhancements – Improvements continue across both Maya and 3ds Max OpenUSD, with added support for axis and scale adjustments in Maya and recently, an Attribute Editor in 3ds Max. A long-requested feature, Light Linking, is also now available in both tools, giving you greater control over rendering.
•
OpenPBR integration – OpenPBR is now the default shading option in both Maya and 3ds Max, bringing enhanced artistic controls, more accurate material representation across tools and improved interchange with other software.