August 6, 2007

Massive 3.0 Debuts

Massive Software announced Massive 3.0, an upgrade to its Massive artificial intelligence-driven animation system. Massive 3.0 delivers improved dynamics, dynamic hair and fur, lanes, and layer simulations. Massive enables artists to create and direct objects ranging from CG humanoids to birds, animals, and cars, and to achieve realistic, emotive virtual performances. Massive agents use sight, sound, and touch to interpret and react autonomously to the world around them. Massive incorporates procedural animation and AI, and is used by animation and effects artists.

 New Massive 3.0 features include:

Dynamic Hair and Fur

Texture maps control all hair parameters. Dynamic guide hairs can be interpolated in a render, taking advantage of various details of implementation of the hair shader for either long or short hair.

 

Lanes

Lay down directional lanes in terrain and set up agents to follow lanes. Designed to simplify traffic simulations with multiple layers, this feature is well suited to animating cars and streets, boats in a harbor, or groups of people in a building.

 

Subdivision Surfaces

Interactive viewing of subdivision surfaces on hundreds or thousands of agents is available in the viewport.         

 

Layer Simulations

Built-in simulation passes allow the user to set up multiple layers of simulation for such things as performance, dynamics, hair, and cloth more quickly and efficiently. 

 

FBX Support

Import and export skeletal data in Massive when using animation packages ranging from Autodesk Maya and Maxon Cinema 4D to Autodesk 3ds Max.

 

Massive 3.0 is available for Windows and Linux. The company’s Massive Jet 3.0 offers out-of-the-box functionality for $5999. The full Massive 3.0 software is priced at $17,999 per license.

 

Massive Software; http://www.massivesoftware.com