Nvidia Another industry first is in the works this week during SIGGRAPH 2008
in Los Angeles--Nvidia is demonstrating the world's first fully
interactive GPU-based ray tracer. Based purely on Nvidia GPU
technology, the ray tracer shows linear scaling rendering of a highly
complex, two-million polygon, anti-aliased automotive styling
application. At three bounces, performance is demonstrated at up to 30
frames per second (fps) at HD resolutions of 1920x1080 for an
image-based lighting paint shader, raytraced shadows, and reflections
and refractions. The technology can be seen in the Nvidia booth, number 554,
during SIGGRAPH.