Caustic Graphics announced that Lightwork Design, Robert McNeel & Associates, Realtime Technology AG (RTT AG), Right Hemisphere and SplutterFish have all agreed to port their interactive raytracing applications to the CausticRT platform. CausticRT is an accelerated raytracing system for achieving breakthrough levels of quality in interactive, cinema-quality 3D computer graphics. In addition, the company will be giving its first public demonstrations of CausticRT at SIGGRAPH 2009.
CausticRT organizes incoherent rays into a data flow that takes advantage of the computational power of CPUs and GPUs. It includes the CausticGL API that enables developers to simplify the creation of raytracing renderers and provides a hardware abstraction layer for accelerated performance on multi-core CPUs, GPUs, and specialized raytracing hardware.
At SIGGRAPH 2009, the company will also have the CausticRT on display in the following locations:
Caustic Graphics booth (#2026) – CausticRT will be on display for developers to get full demonstrations.
Autodesk Inc. booth (#2201) – Caustic’s technology will be featured as part of the Autodesk Design Visualization presentations shown at SIGGRAPH. The CausticRT platform will be showcased as part of a fully raytraced, interactive virtual walk through of a trellis structure designed by the Greg Lynn, rendered with the Brazil Interactive Renderer implemented in Autodesk 3ds Max Design 2010 software..
Lightwork Design booth (#2635) – Caustic will be featured in a new Lightworks application – Lightworks Artisan, to be unveiled at SIGGRAPH. The Caustic demo will demonstrate multi-core working and illustrate the performance improvements possible using Caustic.
Robert McNeel & Associates booth (#2030) – CausticRT will be featured in a plug-in for Rhino, featuring interactive raytracing.
The attached images were rendered with the Brazil Interactive Renderer running on CausticRT, which is currently only available with Autodesk 3ds Max.
Caustic’s technology will be featured as part of the Autodesk Design Visualization presentations shown at SIGGRAPH 2009 in New Orleans. The CausticRT platform will be showcased as part of a ray traced, interactive virtual walk through of a trellis structure designed by the architecture visionary Greg Lynn, rendered with the Brazil Interactive Renderer implemented in Autodesk 3ds Max Design 2010 software.