At SIGGRAPH,
the Studio is an environment reserved for creative output where artists
come together to make their work, share their methods, and exchange
ideas with one another and the conference at large, says a
representative. It is intended to mix traditional and cutting-edge
creative tools, professional artists, novices, scientists, and
technicians into an inspiring learning environment. It is staffed with
expert volunteers who can help attendees navigate technologies and
activities to explore their own artistic ideas.
The Studio is described as a working "digital kitchen," a "collaboratory" for testing new ideas in digital media and computing, and for merging traditional techniques with digital processes and making computational Creole.
This year's Studio offers learning opportunities in the following areas:
2D imaging, drawing, compositing, and manipulation
3D modeling, scanning, printing, and prototyping
4D animation, video, motion capture, stop motion, interactivity, music, and sound
To add another dimension for everyone, The Studio also presents a full-daily program on the studio stage and classroom for workshops, lectures, and performances.