SMI shows eye-tracking technology
August 12, 2014

SMI shows eye-tracking technology

BOSTON — The new action adventure game ILJA features the next-gen active gaze interaction, allowing the gamers to turn, jump, select weapon, and shoot just by looking at the target. The game is powered by SMI's (www.smivision.com) remote eye tracker RED-n, which has been made available for OEMs earlier this month.

An interactive game in a head-mounted display is available for SIGGRAPH attendees to check out. They can aim and shoot with their eyes as they wear the Oculus Rift virtual reality headset. The headset demo has been enhanced with a new and yet unannounced social interaction feature. 

Also debuting at the show in Vancouver is the next generation of SMI’s mobile eye tracking technology, SMI Eye Tracking Glasses 2 Wireless. The mobile SMI Eye Tracking Glasses (SMI ETG) technology was used by the German Research Center for Artificial Intelligence (DFKI) to create Talking Places - the prototype of an interactive city guide. The SMI ETG is a wearable eye-tracking platform. The full wireless control adds new interaction functionalities to eye tracking applications in mobile settings.  

“Our experience in OEM for more than a decade in medical, industrial and eye tracking research helps us to always find the best eye tracking solutions for the needs of our customers,” says Christian Villwock, director of SMI OEM solutions business. “We have fully embraced the new generation of gaze interaction and will now use SIGGRAPH to demonstrate how we are bringing breakthrough innovations to the OEMs and beyond.”