LOS ANGELES — Massive has introduced the upcoming release of Massive Prime Version 9.0, which adds several features, including an all-new universal plug-in that will allow nearly any third-party vendor, 3D animation tool or rendering application to implement their own Massive support.
Version 9.0 also will include a new shader network feature that allows users to import, edit or build shading networks directly within Massive. When importing a shading network from a third-party tool, such Autodesk Maya or 3ds Max, these networks will look and function the same in Massive, enabling artists to continue to edit and improve an agent’s look without interrupting their workflow.
In a nod to the architectural visualization market, Version 9.0 will also introduce a new option called Lanes as Generators. In current iterations of Massive’s software, artists can assign a lane for agents to follow, but they must also include separate generators to tell the agents where to appear and what geometry they occupy in the simulation. This offering combines these two features.
All updates introduced to Version 9.0 will be applied to both Massive for Maya and Massive for Max as well, at no additional charge.