CHICAGO — SIGGRAPH 2018 (S2018.SIGGRAPH.ORG), the annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, has announced juried selections for its Emerging Technologies and Studio programs. The 45th SIGGRAPH conference will take place August 12th through 16th at the Vancouver Convention Centre.
The SIGGRAPH 2018 Emerging Technologies program plans to expand the boundaries of technology’s future in three core areas of the human experience: health, home, and entertainment. The internet of things, the quantitative self, and immersive technologies have matured, and the new data systems that support these innovations are now making way for more interconnected technologies. The program’s tagline is “Changing the Human Experience.”
“Vancouver is about to be brimming with the who’s-who of graphics. Be they students, engineers, or professors, everybody with a passion for tech and graphics converges to the SIGGRAPH conference to learn about the most innovative and novel ideas in the field. The technical papers, in particular, are always trend-setting,” said Mathieu Desbrun, SIGGRAPH 2018 Technical Papers Chair and the Carl Braun Professor at the California Institute of Technology.
“This year’s program showcases a variety of health and medical research focused on personal wellness as well as new home technologies that redefine modern living. Emerging entertainment technologies that focus on the changing ways we approach sports, games, and active watching will also be present,” said SIGGRAPH 2018 Emerging Technologies Chair Gerry Derksen. “I am excited to offer attendees examples of not only the leading edge of innovation but also new system relationships, highlighting the consequences of integrating these technologies into modern life.”
Highlights include:
SEER: Simulative Emotional Expression Robot
Creator: Takayuki Todo (independent)
SEER (Simulative Emotional Expression Robot) is an animatronic-humanoid robot that generates gaze and emotional facial expressions to improve animated expression, life-like facial movement, and emit emotions by the integrated design of modeling, mechanism, materials, and computing. The robot can simulate a user’s movement, gaze, and facial expressions detected by a camera sensor.
Spherical Full-Parallax Light-Field Display Using Ball of Fly-Eye Mirror
Creators: Hiroaki Yano, Tomohiro Yendo, Kohei Matsumura, Akane Temochi, Masaki Yamauchi, and Hiroaki Matsunaga, Nagaoka University of Technology
This image display is an optical system design for a full-parallax spherical light-field based on the time-division multiplexing method. The system offers features that are distinct from existing systems that make it suitable for specific uses, such as a digital signage and art exhibitions displaying images that seem to hover in space.
FairLift: Interaction with Mid-Air Images on Water Surface
Creators: Yu Matsuura, The University of Electro-Communications, and Naoya Koizumi, The University of Electro-Communications and JST PRESTO
FairLift is an interaction system involving mid-air images, which are visible to the naked eye under and on a water surface. The system provides an experience for users to scoop up a mid-air image with their palms by cupping water in their hands to hold the image.
Fusion: Full Body Surrogacy for Collaborative Communication
Creators: MHD Yamen Saraiji and Kouta Minamizawa, Keio University; and, Tomoya Sasaki, Reo Matsumura, and Masahiko Inami, The University of Tokyo
An upgrade to SIGGRAPH 2017’S METALIMBS (winner of the “Best in Show” award), Fusion is a telecollaboration system that allows two participants to share the same point of view and physical space for remote operation and collaboration. The system is designed as a backpack, and is operated in three different modes: direct collaboration, enforced body guidance, and induced body motion, enabling effective communication.
With a tagline of “If You Can Dream It, You Can Make It,” THE SIGGRAPH 2018 STUDIO will present a variety of hands-on, interactive installations and workshops. Workshops are led by industry professionals and cover a wide variety of topics with graduated levels of difficulty. Attendees will have the chance to start with the very basics and learn a new skill, or jump in at an advanced level and polish off an existing project they’ve already been working toward.
Nik Aberle, SIGGRAPH 2018 Studio Chair, said, “Our program offers attendees a place where collaboration and interactivity merge to create an experience unlike any other. Utilizing both new and old technologies, attendees are encouraged to roll up their sleeves and bring their wildest ideas to life. Our workshops and installations are all project-based, providing attendees with a truly unique, hands-on learning experience. With something for everyone, the 2018 Studio promises to be a unique source of education, professional growth, and fun.”
Highlights include:
Design Engine Community Project: Generate Quick Adhoc Inventions to Explore at SIGGRAPH and in the Studio
Ultimaker
The Studio will host a brand-new, SIGGRAPH edition of "The Design Engine" card game, a constantly revolving series of design challenges hosted within the Studio. Participants can join for a short startup round, or stick around to design and develop their projects using the tools available in the SIGGRAPH Studio Workshop.
Immersive Previz: VR Authoring for Film Previsualization
Inria Rennes, National Chengchi University (Taiwan), and Institut de Recherche en Informatique et Systèmes Aléatoires (IRISA)
One Man Movie is a VR authoring system that enables the crafting of filmic sequences with no prior knowledge in 3D animation. The system is designed to reflect the traditional creative process in film pre-production through stages like scene layout, animation of characters, placement of cameras, and editing.
Metamaterial Devices
Hasso Plattner Institute and University of Potsdam
Traditionally, metamaterials were understood as materials with deformation properties that are defined by their inner structure. SIGGRAPH’s Studio program, however, doesn’t think of them as materials, but rather as devices. Studio will present metamaterial devices, such as analog or digital machines, and software tools that assist novice users in designing and fabricating them.
PaperPrinting: A Machine for Prototyping Paper and Its Applications for Graphic Design
Keio University and The University of Tokyo
Studio will present a system that makes paper through an additive manufacturing process by using a dispenser mounted on an XY plotter. By using this system, graphic designers can design and output paper itself, which is difficult in an existing paper production processes.
Both the Emerging Technologies and Studio programs will offer experience presentations from select project creators. Access to installations, presentations, and workshops is open to attendees with Exhibits Plus registration and above.