LOS ANGELES — Glassbox Technologies (https://glassboxtech.com) has released the public beta of its realtime virtual sync solution BeeHive for Unreal Engine, Unity 3D and Autodesk Maya. BeeHive is a collaborative virtual scene syncing, editing and review solution, a custom database that enables users to see live changes from multiple users at the same time, regardless of their location or even the tools they use. With BeeHive, a virtual production team can work inside of Unreal Engine, Unity 3D and Maya in realtime to review and modify assets, troubleshoot lighting and FX, check actors’ faces and body performances, modify scenes, and build entire worlds from scratch for VR experiences.
BeeHive condenses CG content creation workflows by bringing efficient, collaboration techniques to 3D production through the power of game engines. Because users can modify and review live assets and visualizations in 3D, BeeHive removes the inefficiencies of manual import and export processes, streamlining the iteration process for realtime production. BeeHive is also interoperable with Glassbox’s virtual camera DragonFly, together these tools allow for realtime VR review sessions from any location.
“BeeHive…creates a collaborative workspace across the game engines and creative applications that it supports and very cleverly stores a transaction history of all changes in the scene being worked on, allowing users across platforms to work simultaneously,” says Glassbox CPO and co-founder Mariana Acuña Acosta. “Imagine making a change to a mesh in Maya through BeeHive and seeing this change made realtime inside of a game engine. BeeHive makes that possible, and so much more.”
“Beehive’s high-performance realtime versioning system and custom-tailored C++ database mean users can now collaborate live on 3D and animated content across creative applications,” adds Jannes Nagel, Glassbox senior lead engineer. “By running as a highly multithreaded plug-in, BeeHive introduces minimal overhead and allows for unprecedented pipelines where different roles can work together interdisciplinary regardless of preferred software platform.”