LOS ANGELES - Faceware Technologies (www.facewaretech.com), a provider of markerless 3D facial motion capture solutions, and Cloud Imperium Games (CIG), maker of the first-person universe space sim, Star Citizen, announced a brand new feature coming to
Star Citizen: realtime, player-driven facial animation. The new feature will track players’ facial expressions and movement, then reproduce them on their avatars in-game. CIG demonstrated the new feature at its Gamescom event at CEST in Cologne, Germany, on August 25th.
Star Citizen’s Face Over Internet Protocol (FOIP) feature was built with Faceware’s recently announced LiveSDK, which is powered by Image Metrics’ realtime technology. Using Faceware’s soon-to-be-released facial motion sensor, this new feature enables Cloud Imperium and any Star Citizen to detect hundreds of facial movements in a variety of lighting conditions. Those movements are then instantly streamed onto the character’s face, in-game, a critical element in creating believable digital faces. The feature can also be used with the computer’s built-in webcam, though the quality of facial detection may vary.
“This is the first time any game has used this kind of technology to detect and stream the facial movements of players in realtime, and I believe it’s a revolutionary step in gaming,” says Chris Roberts, chairman and CEO of Cloud Imperium Games. “For the first time we’ll be able to deliver the full range of human emotion, not just voice. Our players’ facial expressions will be translated onto their avatars’ face. Combine that with a player’s voice correctly positioned in the virtual world, and you have the most lifelike player-to-player communication ever.”
Faceware’s technology has been used for over a decade to produce thousands of digital faces in some of the world’s most popular video games and films. Over the past two years, the company has been working hard to perfect its real-time technology. Star Citizen is the very first game to use this production-quality facial technology as middleware running in-engine.
“We’re seeing more and more interest in this sort of realtime animation, but Cloud Imperium is the first game company to take it to this level,” says Peter Busch, vice president of business development at Faceware Technologies. “I can’t wait to see the reaction of Star Citizen fans as they chat, in-game, about their next mission, their ships, or what they had for breakfast. Player-driven characters could change multiplayer games forever.”