Motion-capture technology has been on the verge of breaking into wide use for nearly 20 years. Has the time come? In part I of a two part series, we look at some non-entertainment applications of moca ...
October 15, 2007
For years now, digital artists have been trying to solve one of the most difficult challenges in computer graphics today: the creation and animation of realistic digital humans.
When people ask me what I do for a living, my response varies: from the simple, “I work in the movie business,” to the more informative, “I am a visual effects artist,” to my actual job, “I am a digit ...
If you think the workstation is some last-century relic whose fortunes in the market have long since faded, think again. As Jon Peddie Research again finds with its Second-quarter 2007 tabulations, th ...