Volume 33 Issue 7: (July 2010)

Features

  • Ambitious Goal
    Ambitious Goal

    2010 World Cup football brings South Africa’s VFX and animation artistry to the international stage

    July 27, 2010

  • Bursting the Cloud
    Bursting the Cloud

    Not to rain on the industry's parade, but is cloud computing the bright spot that everyone claims?

    July 27, 2010

  • Let's Talk Business
    Let's Talk Business

    Todays mobile phones are hard to silence when it comes to gaming

    July 27, 2010

  • More Toys Than Ever Before
    More Toys Than Ever Before

    After a 10-year hiatus, Pixar once again helps Woody rescue his wildly popular toy family from danger

    July 26, 2010

  • Plugging into Mixed Reality
    Plugging into Mixed Reality

    Designers mix the real and virtual to test new models.

    July 26, 2010

  • Putting Science to Work
    Putting Science to Work

    A virtual soldier moves onto the factory floor to help workers avoid stress and injury

    July 26, 2010

  • Scientific Visualization
    Scientific Visualization

    Star Power

    July 26, 2010

  • Sue Goes Virtual
    Sue Goes Virtual

    Digitizing a T. rex in the hope of answering questions of the past.

    July 27, 2010

  • Taken for a Ride
    Taken for a Ride

    Combining CG and live action to create a unique, interactive hybrid experience

    July 27, 2010

  • Well Bent
    Well Bent

    ILM creates elemental effects for The Last Airbender

    July 26, 2010

Editor's Note

Spotlight

  • Spotlight - News
    Spotlight - News

    PC Gaming Hardware Forecast to Reach $27 Billion

    July 23, 2010

  • Spotlight - Products
    Spotlight - Products

    Motion Analysis’ Raptor Series. Boxx’s RenderPro. HP’s ZR30w display.

    July 23, 2010

  • Spotlight - User Focus
    Spotlight - User Focus

    Fractured Fairytale: Brickyard VFX makes dreams come true for Mitsubishi

    July 23, 2010

Viewpoint

  • Viewpoint
    Viewpoint

    On Fire: ILM’s Olivier Maury details the new fire solver/renderer built around Nvidia’s CUDA for work on The Last Airbender.

    July 23, 2010

Products