Volume 41 Issue 2: (Edition 2 2018)

  • 1-Apr-2018
    Volume 41 Issue 2: (Edition 2 2018)
    In this issue:

    Playing for keeps: Inside Player One's virtual world
    Special focus on VR  
    VFX on television  
    Mocap for science  
    Storage workflow

Features

  • Iced Out No More
    Iced Out No More

    The Ice Hockey Research Group studies the effects of hockey

    April 1, 2018

  • Journey to the Cloud
    Journey to the Cloud

    FuseFX finds the solution ideal for its aggressive project schedule

    April 1, 2018

  • Ready to Go
    Ready to Go

    The Third Floor helps visualize action, characters, and rules of the road in Ready Player One

    April 1, 2018

  • VFX and Television
    VFX and Television

    Sudios are going big for the small screen

    April 1, 2018

  • Virtual Reality
    Virtual Reality

    Reality Exploring the various challenges involved pertaining to VR production

    April 1, 2018

Editor's Note

Spotlight

  • Spotlight
    Spotlight

    Ikinema tech part of Nvidia Holodeck, Vicon’s Shõgun 1.2, Nvidia deep learning advancements, Blackmagic Design’s DaVinci Resolve 15, WorldViz’s Vizible & VizBox, Eon’s Vue R5 & PlantFactory 20 ...

    April 1, 2018

Viewpoint

  • Viewpoint
    Viewpoint

    Twenty Years of Magic

    April 1, 2018