Autodesk Inc. has released three middleware products: Autodesk Beast 2012 for global illumination, Autodesk HumanIK 2012 for character animation, and Autodesk Kynapse 2012 for artificial intelligence ...
March 2, 2011
The Adobe Flash community kicked off GDC with the Flash Gaming Summit (FGS), a day-long conference focused exclusively on Flash-based games. At FGS, Adobe made available Molehill 3D GPU-accelerated AP ...
Concord, Mass. - Dassault Systèmes announced that users of 3DVIA Scenes, a free online 3D publishing application, can share their creations in immersive stereoscopic 3D.
Concord, Mass. - Dassault Systèmes announced the winner of 3DVIA’s 2011 Web-based, student game development contest, “The Z,” and began recruiting universities for next year’s program.
GDC 2011's Game Career Seminar lineup spans Schell Games' Jesse Schell, Epic's Cliff Bleszinski, and notable Xbox Live Indie Games creators at the one-day student event on Friday, March 4.
March 1, 2011
Havok’s full development suite is now available for the next-generation portable entertainment system (codenamed NGP) from Sony Computer Entertainment Inc. (SCE).
Mechdyne Corp. and Unity Technologies announced “getReal3D for Unity,” a Mechdyne-developed addition to the Unity development platform for games and interactive 3D that extends Unity capabilities to 3 ...
Image Metrics Inc. has announced the availability of Faceware 3.0, its video performance and artist-driven facial animation software for the videogame, film, visual effects, commercial, and television ...
GDC 2011 organizers are detailing specifics for the San Francisco-based show, including the return of Poster Sessions, the speaker line-up for Experimental Gameplay Sessions, the Social Devs Rant Back ...
February 28, 2011
Unity Technologies and GameString have announced a new collaboration to build a cloud-based game server for Unity content, designed to change the way online games are delivered, says a company spokesp ...