In today’s digital content creation world, speed matters. Just ask anyone today working on a graphics-intensive project – which is just about everything these days, from VFX-heavy films, to cinematic- ...
March 22, 2019
SAN FRANCISCO — At the recent GDC show, here, the opening session — titled “State of Unreal" and presented from Epic Games (epicgames.com) founder/CEO Tim Sweeney and CTO Kim Libreri — revealed Unreal ...
Nvidia has just expanded 3D design collaboration into a new universe, or more specifically, into the Omniverse.
SAN JOSE, CA — At the recent GPU Technology Conference, Chaos Group (chaosgroup.com) demonstrated new performance breakthroughs in GPU rendering and realtime ray tracing. Starting with the first publi ...
Kicking off the first day of Nvidia’s 10 th annual GTC conference, CEO Jensen Huang focused on three “chapters” of innovation in his keynote: computer graphics, AI/HPC, and robotics, as the various ne ...
We’ve all seen the efforts by digital artists to create lifelike human faces. It is arguably the most difficult task in computer graphics, and many have made progress inching forward in this regard, c ...
A lot of cool stuff is brewing at Nvidia Research, whose mission is to plant the seeds of future success by developing technology that will make a positive impact on the company.
Unity Techologies has acquired Belgian technology provider Graphine, known for its streaming and compression technology used to increase the graphical quality of video games and interactive 3D applica ...
SAN FRANCISCO – Unity Technologies has announced it is working closely with Nvidia to offer production-focused early-access for real-time ray tracing in the High Definition Render Pipeline (HDRP) star ...
Artificial intelligence (AI) was on everyone’s lips at Nvidia’s GTC 2019, from the vendors and partners on the jam-packed exhibit floor, to announcements from Nvidia itself. In fact, the term “data sc ...
March 21, 2019