Siggraph

  • Tour Ancient Rome at SIGGRAPH 2008
    Siggraph
    Tour Ancient Rome at SIGGRAPH 2008

    Rome Reborn made its public debut at SIGGRAPH 2008. It is one of several cutting-edge New Tech Demos that exemplifies how the past invigorates the future of computer graphics and interactive technique ...

    August 13, 2008

  • Massive 3.5 Debuts at SIGGRAPH 2008
    Siggraph
    Massive 3.5 Debuts at SIGGRAPH 2008

    Massive Software has released Massive 3.5, a new upgrade to Massive, the artificial intelligence (AI)-driven animation system. Massive 3.5 follows on Massive 3.0 with new features, including Agent Fie ...

    August 13, 2008

  • Raytracing is Now Interactive on the GPU
    Siggraph
    Raytracing is Now Interactive on the GPU

    Nvidia Another industry first is in the works this week during SIGGRAPH 2008 in Los Angeles--Nvidia is demonstrating the world's first fully interactive GPU-based ray tracer. Based purely on Nvidia GP ...

    August 13, 2008

  • BOXX Technologies, AMD Sponsor Contest
    Siggraph
    BOXX Technologies, AMD Sponsor Contest

    BOXX Technologies is tapping into the renowned creativity of the BOXX customer to design a greener future. BOXX and AMD are co-sponsoring a contest called, “Creativity for a Greener World,” ...

    August 12, 2008

  • PNY Unveils Visual Computing Solutions
    Siggraph
    PNY Unveils Visual Computing Solutions

    At SIGGRAPH 2008 in booth 747, PNY and Nvidia are showcasing visual computing solutions specifically designed for professional markets. From advanced visualization solutions for earth scientists to 2K ...

    August 12, 2008

  • Xsens, Autodesk Collaborate on MotionBuilder Plug-in
    Siggraph
    Xsens, Autodesk Collaborate on MotionBuilder Plug-in

    Xsens Technologies, creator of the camera-less motion-capture solution Moven, is working on an advanced plug-in of Moven Studio for Autodesk MotionBuilder software, a solution package for character an ...

    August 12, 2008

  • Studio Adopts Allegorithmic
    Siggraph
    Studio Adopts Allegorithmic

    Allegorithmic, a technology company developing advanced procedural texturing tools for real-time 3D content, announced that game development studio Ready At Dawn Studios has chosen ProFX to create its ...

    August 12, 2008

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