About the author

Karen Moltenbrey

Karen has diverse experience in the publishing industry, both in the mainstreamand technical press, including a number of years as an editor at IDG’s Network World magazine. She has been with Computer Graphics World for eight years, writing and editing feature articles pertaining to the areas of film, television, computer gaming, digital fine art, and Web technology. A national ASBPE Gold winner, she has also received a number of Silver and Bronze Awards, and has been named a finalist for the prestigious Jesse H. Neal National Business Journalism Award a numerous times.

Author Articles

  • Classroom Disrupted
    Classroom Disrupted

    TEACHING THE NEXT GENERATION OF ANIMATORS DURING COVID

    December 11, 2020

  • Ahead of the Curve
    Ahead of the Curve

    ANIMATION MENTOR HAS LONG PRACTICED ONLINE LEARNING FOR ANIMATION STUDENTS

    December 11, 2020

  • Creating the Thrilling VFX of Carnival Row's Flashback Episode
    Creating the Thrilling VFX of Carnival Row's Flashback Episode

    It used to be that cutting-edge visual effects were the domain of feature films. But now, similar work can be found on the small screen as streaming services (Hulu, Amazon, Netflix, Disney+, and more) ...

    December 10, 2020

  • Pre-production in Real Time
    Pre-production in Real Time

    Painting Practice Uses Unreal Engine for Design and Visualization on His Dark Materials

    December 10, 2020

  • A Bedtime Story
    A Bedtime Story

    FILMMAKERS USE VR TO EXTEND THE WORLD OF THE ELEMENTAL SPIRITS IN ‘MYTH: A FROZEN TALE’

    December 7, 2020

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