GDC newcomer Image Metrics is on a mission at GDC: To enable game characters to remove helmets and masks which hide their faces. The company also is showcasing a range of new facial animation service ...
March 25, 2009
Emergent Game Technologies and Nvidia Corporation have combined the Emergent Gamebryo game-development platform and Nvidia PhysX technology for Wii game development. Gamebryo and the new Gamebryo Ligh ...
The Game Developers Conference kicks off with an opening keynote address from Satoru Iwata, president of Nintendo. In his talk, "Discovering New Development Opportunities” today at 9 am, Iwata d ...
March 24, 2009
Emergent Game Technologies is unveiling Gamebryo LightSpeed, which is being billed as a leap forward in game development technology. The first offering from Emergent focused on the needs of designers, ...
Lenovo is presenting its latest advancements in high-performance computing during GDC. At the Epic Games booth #ES 144. The company’s newest ThinkStation workstation is running live demos of Epi ...
Autodesk Inc. is presenting its latest middleware and art creation tools, designed for building innovative game experiences, during GDC. Autodesk delivers software for sculpting 3D models and animatin ...
The second-annual Independent Games Festival Mobile (IGF Mobile), a sister event to the main IGF competition, took place yesterday at GDC 2009. The event showcased independently developed handheld gam ...
The 2009 Game Developers Conference (GDC) presents a series of informational summits that discuss current game-development methods, trends, technologies, and issues. Session tracks focus on game desig ...
During GDC yesterday evening, Blue Room NYC president/CEO Chris Gargani and his partner, creative director Brian Aumueller, addressed New York University motion graphics and 3D students from the under ...
Industry luminaries and GDC attendees joined managing director David O'Meara and Havok's engineers yesterday for the unveiling of the company's sixth software product focused on advanced character int ...